Kamis, 21 April 2011

iPhone Tracks Your Every Move, and There’s a Map for That

iPhone Tracks Your Every Move, and There’s a Map for That
Your iPhone or 3G-equipped iPad has been secretly recording your location for the past 10 months.

Wired.com can confirm that fact: The screengrab above shows a map containing drop pins of everywhere yours truly has been in the past year.

Software hackers Peter Warden and Alasdair Allen discovered an unencrypted file inside Apple’s iOS 4 software, storing a long list of locations accompanied with time stamps. The file is labeled “consolidated.db.”

“Ever since iOS 4 arrived, your device has been storing a long list of locations and time stamps,” Warden and Allen wrote. “We’re not sure why Apple is gathering this data, but it’s clearly intentional, as the database is being restored across backups, and even device migrations.”

Warden is providing an open source program “iPhone Tracker” for iPhone and 3G iPad customers to output their location file into an interactive map, like the one above, so they can see for themselves. All you have to do is plug in your iDevice through USB and run Warden’s application. The software requires OS X 10.6 (Snow Leopard).

The iPhoneTracker application features a sliding bar for users to see where they were in specific times of the year.

Apple did not immediately respond to a request for a comment. Apple has not previously disclosed that iPhones and iPads are constantly tracking and storing user location.

The discovery is the latest in a series of alarming incidents that serve as cautionary tales about privacy in the always-connected mobile era.

Recently, German politician and privacy advocate Malte Spitz sued his phone carrier Deutsche Telekom to get every piece of information it had about him. The carrier delivered to him a gigantic file containing 35,000 data points of his location for six months. Later, a German publication plotted Spitz’s data onto an interactive map.

This iPhone and iPad privacy leak is eerily similar, and creepier, considering that Apple has sold over 100 million iPhones and 15 million iPads.

The location data stored inside “consolidated.db” cannot be accessed by Safari or any apps, said Charlie Miller, a security researcher known for discovering vulnerabilities in the iPhone. However, the data file is sensitive because a thief who gains physical access to an iPhone or iPad could look at the file and see everywhere a customer has been, or a hacker could remotely break in and read the file, Miller said.

It’s not simple for a hacker to remotely access an iPhone to get to that file. But in the past, Miller found an exploit that would allow a hacker to hijack an iPhone just by sending a text message to it containing malicious code. Apple later patched that exploit, but security researchers say there are plenty of vulnerabilities in the wild left unaddressed.

Sharon Nissim, consumer privacy counsel of the Electronic Privacy Information Center, said it is possible Apple is violating the Wireless Communications and Public Safety Act, which allows telecom carriers to provide call information only in emergency situations.

“By asking for permission to collect location data, Apple may be trying to get around its legal obligations, by asking people to give up privacy rights they don’t even know they have,” Nissim said.

She added that a potential privacy concern is that law enforcement would be able to subpoena these types of records from people’s iPhones or iPads.

Credit Giants Team Up With Google to Drive Mobile Payments

Credit Giants Team Up With Google to Drive Mobile Payments


Google wants to do away with your wallet.

The Mountain View, California, company is working on a partnership with credit industry giants MasterCard and Citigroup that would allow you to make real-world purchases at stores using your smartphone, according to a report from The Wall Street Journal.

If the partnership materializes, buying groceries may require little more than a wave of your smartphone across an installed card reader at the checkout counter.

The partnership would allow for cardholders to pay for retail items after activating an app on Android NFC-enabled smartphones. The phones could then be swiped liked credit cards across card readers enabled with near field communication, or NFC, at participating retailers.

As Wired’s Epicenter blog reported earlier Monday morning, Google will begin testing the mobile payments service in key markets — New York and San Francisco — within the next four months. Other test markets include Los Angeles, Chicago and Washington D.C., according to a report from Bloomberg.

Google would pay for the installation of thousands of NFC terminals in the major cities. The terminals will be built by VeriFone Systems, a manufacturer of point-of-sale electronic payment technologies.

As with many other Google experiments, the push into mobile payments would serve as a loss-leader for the company’s advertising business, sources told the Journal.

Google would be able to offer retailers more data about customers and purchasing habits, while tailoring its ad targeting and promotional offerings to smartphone users. The company isn’t expected to take a cut of the transactions.

The mobile payments initiative faces some challenges. Currently, only one NFC-enabled smartphone is on the market — Google’s Nexus S (above). Samsung’s successor to its popular Galaxy S smartphone, the Galaxy S II, boasts NFC capability, but isn’t slated for release until the summer of 2011.

Also, it’s been difficult to imagine a major disruption of a massive industry like that of the credit industry that’s already established. One big reason: companies like Visa rely on trunks — shared lines that provide network access to a series of endpoints rather than providing them individually — and leased lines to provide retailers with reliable credit card terminal service.

One attractive option to companies like Google and other mobile-payment startups would be to cut out the credit card companies completely. Instead of using the card companies’ private networks, mobile payment could be made over a given smartphone carrier network.

But any attempt to circumvent the credit card companies’ private networks over 3G or 4G access runs into the problem of network reliability. A wealth of frustrated customers unable to pay for a meal because of spotty network service is less than ideal for any mobile-payment initiative.

That’s most likely the reason why Google is teaming up with the major credit card companies, instead of trying to bypass them. And Google isn’t alone in doing so. Joint mobile payment venture ISIS — which finds AT&T, Verizon and T-Mobile partnering up with Discover Financial Services — is Google’s main competition in the mobile payments arena. ISIS is reported to begin testing its payments network this year, according to Bloomberg.

Google did not respond to our requests for comment.

HTC Sensation for T-Mobile




HTC Sensation for T-Mobile on videos

Google Launches In-App Billing for Android

Google Launches In-App Billing for Android
Google has launched in-app billing for Android apps, company executive Eric Chu announced in a blog post yesterday.

In-app billing will let Android users make purchases of digital goods like media files or upgrades for mobile games without exiting the app. The in-app billing service is handled by Google's Android Market.

Several Android apps are already offering the service, including Tap Tap Revenge by Disney Mobile; Comics by ComiXology; Gun Bros, Deer Hunter Challenge HD and World Series of Poker Hold'em Legend by Glu Mobile; and Dungeon Defenders: FW Deluxe by Trendy Entertainment.

Niccolo de Masi, CEO of Glu Mobile, called the start of in-app purchases on Android Market a "very significant step forward."

"The Android gaming market continues to demonstrate impressive growth and we are optimistic that over the medium term in-app payments on Android will generate revenue streams analogous to those on iOS," de Masi said, referring to Apple's rival operating system for the iPhone and iPad.

Apple launched in-app payments in 2009. Four of the 10 highest-grossing apps in the App Store – Tap Zoo, Smurfs' Village, Zombie Farm and Texas Poker - are free but allow in-app purchases. The launch of in-app payments on Android could help developers make more money off apps for the competing operating system.

Apple's in-app payments generated concern after children using their parent's iPhones racked up huge bills buying digital goods through games like Smurfs' Village. Apple has since changed how purchases within iOS games are authorized.

Minggu, 23 Januari 2011

LG Wink T300

LG Wink T300

Spesifikasi  LG Wink T300

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